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Showing posts from July, 2024

ONION SKINNING in Animate

VICTREE MEDIA 17 SUMMARY :       Onion skinning is a feature in Adobe Flash/Animate that allows users to view the ghost of their previous drawing and next frame, two frames before, two frames after, and as many onion skins as needed. This feature helps in drawing, positioning, and editing frame-by-frame animation. Onion skinning markers move with the current frame pointer, allowing editing of all frames between them. It is also used to add in-betweens during pose-to-pose animation and avoid confusing images. To check the progress of onion skinning, hover the mouse across the entire span on the timeline. In Adobe Illustrator, onion skinning allows users to adjust the transparency of onion skin frames and the percentage delta that decreases across them. Enabling and disabling onion skinning superimposes all frames between the start and end onion skin markers in the timeline header.      If you want to know in detail about the onion skinning, read them down below: Introduction :       If

TIMELINE II in Animate

  VICTREE MEDIA 16 PART B SUMMARY      Takzi's lesson on animation focuses on layers, including Keyframes, Frames, Blank keyframes, and Potential Frames. The timeline is a crucial component in creating a smooth and engaging animation. It can be adjusted by detaching it from the document window, docking it to another panel, or hiding it. Layer sizes can be adjusted using the slider bar, and the timeline can be docked to other panels. Potential frames are frames that are budding to become a frame or keyframe. The timeline is the first layer, with all frames of light gray and dark gray after every five frames being potential. Potential frames can be converted to keyframes or blank keyframes by clicking "Converting to." Keyframes are added to keep the same scene, allowing manipulation without affecting other frames or keyframes. Frames increase the duration of a keyframe, creating a solid space. A blank keyframe is created when auto-framing is off, allowing for manipulation w

TIMELINE l in Animate

  VICTREE MEDIA 16 PART A SUMMARY      In Adobe Flash/Animate , timelines are crucial for organizing and controlling content over time using layers and frames. Layers play a fundamental role in managing artwork and animations independently, ensuring different elements don’t interfere with each other. There are several types of layers: Normal layers contain primary artwork, Mask layers hide portions of layers below them, Masked layers reveal only what the mask allows, Guide layers provide visual guides for arrangement, Guided layers are constrained by guides, Motion Tween layers enable smooth animations, and Armature layers are for objects with inverse kinematic bones. Layers can be organized into folders, streamlining workflows and allowing for efficient management and adjustment of elements without impacting others. Key functions include creating, deleting, locking, hiding, and renaming layers. Masks, created from shapes or symbols, are used to hide or reveal specific areas for effec

ANCHOR POINTS in Animate

VICTREE MEDIA XV SUMMARY      YeePee - A Popeye Parody is a Popeye Parody that utilizes the Pen tool to create a unique and engaging drawing experience. The Pen tool is a crucial element in drawing, used to rig characters and create a rigged figure. It allows users to add anchor points directly and adjust shape anchor points using the Subselection tool. The Pen preview feature allows users to preview the creation of shapes and turn on or off object drawing mode in the properties panel. Other features include stroke settings, object properties, join path pointer, continue path pointer, initial anchor pointer, and sequential anchor pointer. Preferences for the Pen tool include setting undo level, auto-recovery, interface theme, stage border, color, coding, text, rigging, and drawing-related options. The Pen preview feature allows users to see the preview of the shape being created and adjust stroke settings. The Join Path pointer allows users to create a new path from an existing ancho

STAGE TOOLS in Animate

VICTREE MEDIA 14   SUMMARY       In this lesson, we will explore the unique features of Macromedia Flash/Adobe Animate , including the Zoom Tool, Hand Tool, Rotation Tool, and Time Scrub Tool. Zoom Tool assists in zooming the stage in or out, with five options available. The Zoom Tool can zoom in or out, and the Hand Tool allows you to move the stage anywhere on the screen, except for panels and timeline.      The Rotation Tool temporarily rotates the stage, with two ways to rotate it. To rotate the stage, click the Rotation Tool icon or use the shortcut. The stage can be rotated from the center point (default), and the pivot point can be reset by clicking the center stage button on the top or bottom of the stage.      The Time Scrub Tool allows us to see the frames on the timeline by scrubbing right or left on the stage. To use the Time Scrub Tool, click on the Time Scrub Tool icon or use the shortcut. The selection tool can be used to select the desired area to zoom in or out, and t